Augmented & Virtual Reality
Our support services include:
- Instructional and learning environment design
- Critical asset identification
- Asset development
- User interface technology identification
Augmented and virtual reality (AR/VR) are taking the world by storm. Significant changes are occurring in learning as these methods become more viable and affordable. However, it is critical to assess whether AR/VR are right for your organization and the type of learning you are doing.
Currently, we speak to many companies that are in the midst of attempting internal asset development – trying to create a catalog of assets for AR/VR learning, without understanding the actual use of the technology involved in implementing and using the asset for learning. In any content based technology, digital assets become a commodity – graphics, video, animation, and now, digital virtual elements.
We will assist you in getting back to your learning goals and objectives, and subsequently assessing your actual asset development needs. We will support you in acquiring assets in the most effective way. eLumenata approaches asset and content development from a customized template approach. Your needs data and preferences determine the most valuable assets and how those assets are designed for ongoing use and development.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
Virtual reality (VR) replaces the real world with a simulated one.
— Wikipedia
eLumenata – For All Facets of Your Learning Needs
We provide exceptional services in the following areas:
- Learning Project Management
- Learning Technology Application Development, Delivery and Hosting
- Needs Assessment
- Process & Procedure Documentation
- Instructional Design
- Content Development and Delivery
- Virtual World, Augmented and Virtual Reality Learning Application Development
- Testing and Evaluation
- Course Conversion
Articles & White Papers
- The Great Learning Mystery: Virtual Reality, Augmented Reality, and Mixed Reality August 6, 2018
- Gamification v Serious Games November 29, 2016